Sunday, July 27, 2014
Cloud Computing
The
'cloud' is a real buzzword these days, but what exactly is the cloud, how does
it impact what you do, and is it anything really new?
Cloud computing shares some similarities with an older
model of computing called timesharing. A timesharing computer system connects
multiple users to a single computer processor through dumb terminals, which
have a keyboard and monitor, but leave the computing to the central machine.
In
the simplest terms, cloud computing means storing and accessing data and
programs over the Internet instead of your computer's hard drive. The cloud is
just a metaphor for the Internet. It goes back to the days of flowcharts and
presentations that would represent the gigantic server-farm infrastructure of
the Internet as nothing but a puffy, white cumulonimbus cloud, accepting
connections and doling out information as it floats.
What
cloud computing is not about is your hard drive. When you store data on--or run
programs from the hard drive, that's called local storage and computing.
Everything you need is physically close to you, which means accessing your data
is fast and easy (for that one computer, or others on the local network).
Working off your hard drive is how the computer industry functioned for decades
and some argue it's still superior to cloud computing, for reasons I'll explain
shortly.
The
cloud is also not about having a dedicated hardware server in residence.
Storing data on a home or office network does not count as utilizing the cloud.
For
it to be considered "cloud computing," you need to access your data
or your programs over the Internet, or at the very least, have that data
synchronized with other information over the Net. In a big business, you may
know all there is to know about what's on the other side of the connection; as
an individual user, you may never have any idea what kind of massive
data-processing is happening on the other end. The end result is the same: with
an online connection, cloud computing can
be done anywhere, anytime.
Let's be clear here. We're talking about cloud
computing as it impacts individual consumers—those of us who sit back at home
or in small-to-medium offices and use the Internet on a regular basis.
There
is an entirely different "cloud" when it comes to business. Some
businesses choose to implement Software-as-a-Service (SaaS), where the business
subscribes to an application it accesses over the Internet. (Think
Salesforce.com.) There's also Platform-as-a-Service (PaaS), where a business
can create its own custom applications for use by all in the company. And don't
forget the mighty Infrastructure-as-a-Service (IaaS), where players like
Amazon, Google, and Rackspace provide a backbone that can be "rented
out" by other companies. (Think Netflix providing services to you because
it's a customer of the cloud-services at Amazon.)
Of course, cloud
computing is big business: McKinsey & Company, a global management
consulting firm, claims that 80 percent of the large companies in North America
that it's surveyed are either looking at using cloud services—or already have.
The market is on its way to generating $100 billion a year.
The
lines between local computing and cloud computing sometimes get very, very
blurry. That's because the cloud is part of almost everything on our computers
these days. You can easily have a local piece of software (for instance,
Microsoft Office 365, one of the versions of Office 2013) that utilizes a form
of cloud computing for storage (Microsoft SkyDrive in the case of Office). That
said, Microsoft also offers a set of Web apps that are close versions of Word,
Excel, PowerPoint and OneNote that you can access via your Web browser without
installing anything.
Some other major examples of cloud computing you're probably
using:
Google
Drive:
This is a pure cloud
computing service, with all the apps and storage found online. Drive is also
available on more than just desktop computers; you can use it on tablets like
the iPad $545.00 at Amazon or on smartphones. In fact, all of Google's services
could be considered cloud computing: Gmail, Google Calendar, Google Reader,
Google Voice, and so on. Upgrade to Google Apps and you can use many of the
above with your own domain name attached.
Apple
iCloud:
Apple's cloud service
is primarily used for online storage and synchronization of your mail,
contacts, calendar, and more. All the data you need is available to you on your
iOS, Mac OS, or Windows device. iCloud also stores media files.
Amazon
Cloud Drive:
Storage at the big
retailer is mainly for music, preferably MP3s that you purchase from Amazon.
Hybrid
services like Box, Dropbox, and SugarSync all say they work in the cloud
because they store a synched version of your files online, but most also sync those
files with local storage. Synchronization to allow all your devices to access
the same data is a cornerstone of the cloud computing experience, even if you
do access the file locally. Likewise, it's considered cloud computing if you
have a community of people with separate devices that need the same data
synched, be it for work collaboration projects or just to keep the family in
sync. For a huge list of cloud-based Web apps, check out the Best Free Web
Apps.
Right
now, the primary example of a device that is completely cloud-centric is the
Samsung Chromebook Series 3 $238.41 at Amazon, an inexpensive laptop (starting
at $249) that has just enough local storage and power to let it run a Web
browser, specifically Google Chrome. From there, most everything you do is
online: apps, media, and storage are all in the cloud.
Of
course, you may be wondering what happens if you're somewhere without a
connection and you need to access your data. This is currently one of the
biggest complaints about devices like the Chromebook, although their offline
functionality is expanding.
The
Chromebook isn't the first product to try this approach. So-called
'dumb-terminals' that lack local storage and connect to a local server or
mainframe go back decades. The first Internet-only product attempts included
the old NIC (New Internet Computer), the Netpliance iOpener, and the disastrous
3Com Audrey. You could argue they all debuted well before their time—after all,
dial-up speeds of the 1990s had training wheels compared to the accelerated
broadband Internet connections of today. That's why many would argue that cloud
computing works at all: the connection to the Internet is as fast as the
connection to the hard drive.
Or is it?
In
a recent edition of his feature "What if ?", xkcd-cartoonist (and
former NASA roboticist) Randall Monroe tried to answer the question of
"When—if ever—will the bandwidth of the Internet surpass that of
FedEx?" The question was posed because no matter how great your broadband
connection, it's still cheaper to send a package of hundreds of gigabytes of
data via Fedex's "sneakernet" of planes and trucks than it is to try
and send it over the Internet. (The answer, Monroe concludes, is the year 2040.)
Cory
Doctorow over at boingboing took Monroe's answer as "an implicit critique
of cloud computing." To him, the speed and cost of local storage easily
outstrips using a wide-area network connection controlled by a
telecommunications company—your ISP.
That's
the rub. The ISPs, telcos, and media companies control your access. Putting all
your faith in the cloud means you're also putting all your faith in continued,
unfettered access. You might get this level of access, but it'll cost you. And
it will continue to cost more and more as companies find ways to make you pay
by doing things like metering your service, where the more bandwidth you use,
the more it costs.
Maybe
you trust those corporations. That's fine, but there are plenty of other
arguments against going into the cloud whole-hog. Apple co-founder Steve
Wozniak has decried cloud computing: "I think it's going to be horrendous.
I think there are going to be a lot of horrible problems in the next five
years." In part, that comes from the potential for crashes. When there are
problems at a company like Amazon, which provides cloud storage services to big
name companies like Netflix and Pinterest, it can take out all those services
(as happened in the summer of 2012).
But
mostly, Wozniak was worried about the intellectual property issues. Who owns
the data you store online? Is it you or the company storing it? Consider how
many times there's been widespread controversy over the changing terms of
service for companies like Facebook and Instagram—which are definitely cloud
services—regarding what they get to do with your photos. Ownership is a
relevant factor to be concerned about.
After
all, there's no central body governing use of the cloud for storage and
services. The Institute of Electrical and Electronics Engineers (IEEE) is
trying, having created an IEEE Cloud Computing Initiative in 2011 to establish
standards for use, especially for the business sector. But otherwise,
cloud-computing—like so much about the Internet—is a little bit like the Wild
West, where the rules are made up as you go, and you hope for the best.
Let's
say you're an executive at a large corporation. Your particular
responsibilities include making sure that all of your employees have the right
hardware and software they need to do their jobs. Buying computers for everyone
isn't enough -- you also have to purchase software or software licenses to give
employees the tools they require. Whenever you have a new hire, you have to buy
more software or make sure your current software license allows another user.
It's so stressful that you find it difficult to go to sleep on your huge pile
of money every night.
Soon,
there may be an alternative for executives like you. Instead of installing a
suite of software for each computer, you'd only have to load one application.
That application would allow workers to log into a Web-based service which
hosts all the programs the user would need for his or her job. Remote machines
owned by another company would run everything from e-mail to word processing to
complex data analysis programs. It's called cloud computing, and it could change
the entire computer industry.
In
a cloud computing system, there's a significant workload shift. Local computers
no longer have to do all the heavy lifting when it comes to running
applications. The network of computers that make up the cloud handles them
instead. Hardware and software demands on the user's side decrease. The only
thing the user's computer needs to be able to run is the cloud computing
system's interface software, which can be as simple as a Web browser, and the
cloud's network takes care of the rest.
There's
a good chance you've already used some form of cloud computing. If you have an
e-mail account with a Web-based e-mail service like Hotmail, Yahoo! Mail or
Gmail, then you've had some experience with cloud computing. Instead of running
an e-mail program on your computer, you log in to a Web e-mail account
remotely. The software and storage for your account doesn't exist on your
computer -- it's on the service's computer cloud.
When talking about a cloud computing system, it's
helpful to divide it into two sections: the front end and the back
end. They connect to each other through a network, usually the
Internet. The front end is the side the computer user, or client, sees. The
back end is the "cloud" section of the system.
The front end includes the client's computer (or
computer network) and the application required to access the cloud computing
system. Not all cloud computing systems have the same user interface. Services
like Web-based e-mail programs leverage existing Web browsers like Internet
Explorer or Firefox. Other systems have unique applications that provide
network access to clients.
On the back end of the system there are various
computers, servers and data storage systems that create the "cloud"
of computing services. In theory, a cloud computing system could include
practically any computer program you can imagine, from data processing to video
games. Usually, each application will have its own dedicated server.
A central server administers the system,
monitoring traffic and client demands to ensure everything runs smoothly. It
follows a set of rules called protocols and uses a special
kind of software called middleware. Middleware allows
networked computers to communicate with each other. Most of the time, servers
don't run at full capacity. That means there's unused processing power going to
waste. It's possible to fool a physical server into thinking it's actually
multiple servers, each running with its own independent operating system. The
technique is called server virtualization. By maximizing the output of
individual servers, server virtualization reduces the need for more physical
machines.
If a cloud computing company has a lot of clients, there's likely to be a
high demand for a lot of storage space. Some companies require hundreds of
digital storage devices. Cloud computing systems need at least twice the number
of storage devices it requires to keep all its clients' information stored.
That's because these devices, like all computers, occasionally break down. A
cloud computing system must make a copy of all its clients' information and
store it on other devices. The copies enable the central server to access
backup machines to retrieve data that otherwise would be unreachable. Making
copies of data as a backup is called redundancy.
The applications of cloud computing are practically limitless. With the
right middleware, a cloud computing system could execute all the programs a
normal computer could run. Potentially, everything from generic word processing
software to customized computer programs designed for a specific company could
work on a cloud computing system.
Why would anyone want to rely on another computer system to run programs
and store data? Here are just a few reasons:
Clients would be
able to access their applications and data from anywhere at any time. They
could access the cloud computing system using any computer linked to the
Internet. Data wouldn't be confined to a hard drive on one user's computer or
even a corporation's internal network.
It could bring
hardware costs down. Cloud computing systems would reduce the need for advanced
hardware on the client side. You wouldn't need to buy the fastest computer with
the most memory, because the cloud system would take care of those needs for
you. Instead, you could buy an inexpensive computer terminal. The terminal
could include a monitor, input devices like a keyboard and mouse and just
enough processing power to run the middleware necessary to connect to the cloud
system. You wouldn't need a large hard drive because you'd store all your
information on a remote computer.
Corporations that
rely on computers have to make sure they have the right software in place to
achieve goals. Cloud computing systems give these organizations company-wide
access to computer applications. The companies don't have to buy a set of
software or software licenses for every employee. Instead, the company could
pay a metered fee to a cloud computing company.
Servers and digital
storage devices take up space. Some companies rent physical space to store
servers and databases because they don't have it available on site. Cloud
computing gives these companies the option of storing data on someone else's
hardware, removing the need for physical space on the front end.
Corporations might
save money on IT support. Streamlined hardware would, in theory, have fewer
problems than a network of heterogeneous machines and operating
systems.
If the cloud
computing system's back end is a grid computing system, then the client could
take advantage of the entire network's processing power. Often, scientists and
researchers work with calculations so complex that it would take years for
individual computers to complete them. On a grid computing system, the client
could send the calculation to the cloud for processing. The cloud system would
tap into the processing power of all available computers on the back end,
significantly speeding up the calculation.
Perhaps
the biggest concerns about cloud computing are security and privacy. The idea
of handing over important data to another company worries some people.
Corporate executives might hesitate to take advantage of a cloud computing
system because they can't keep their company's information under lock and key.
The
counterargument to this position is that the companies offering cloud computing
services live and die by their reputations. It benefits these companies to have
reliable security measures in place. Otherwise, the service would lose all its
clients. It's in their interest to employ the most advanced techniques to
protect their clients' data.
Privacy
is another matter. If a client can log in from any location to access data and
applications, it's possible the client's privacy could be compromised. Cloud
computing companies will need to find ways to protect client privacy. One way
is to use authentication techniques such as user names and passwords. Another
is to employ an authorization format -- each user can access only the data and
applications relevant to his or her job.
Some
questions regarding cloud computing are more philosophical. Does the user or
company subscribing to the cloud computing service own the data? Does the cloud
computing system, which provides the actual storage space, own it? Is it
possible for a cloud computing company to deny a client access to that client's
data? Several companies, law firms and universities are debating these and
other questions about the nature of cloud computing.
How
will cloud computing affect other industries? There's a growing concern in the
IT industry about how cloud computing could impact the business of computer
maintenance and repair. If companies switch to using streamlined computer
systems, they'll have fewer IT needs. Some industry experts believe that the
need for IT jobs will migrate to the back end of the cloud computing system.
Monday, April 21, 2014
14 People Controls the Whole Internet with 7 Smart Keys !!!
This may seem very funny but its true that 14 people controls the whole Internet with 7 smart keys. These people are highly trusted staffs of the organization Internet Corporation for Assigned Names and Numbers (ICANN). ICANN is responsible for the coordination of the global Internet’s systems of unique identifiers and also ensuring its stability and security which includes coordination of the Internet Protocol address spaces IPv4 and IPv6 and assignment of address blocks to regional Internet registries, for maintaining registries of Internet protocol identifiers and for the management of the top-level domain name space which includes the operation of root name servers.
For instance, type 173.252.110.27 into your browser and you’ll be taken to the world’s best social network “Facebook”. But www.facebook.com is easier for people to remember. ICANN maps the numbers which is easier for computers to use with words which is easier for humans to use.
If somebody were to achieve management of ICANN’s info that person would rule the web. for example, the person might send folks to faux bank websites rather than real bank websites and hack in people’s bank account details and gain full access of all transactions which is dangerous.
On the opposite hand, if a catastrophe happened, the ICANN info may need to be remodeled. therefore ICANN came up with the way to try and do that while not entrusting an excessive amount of management to a specific person but instead it selected seven folks to be key holders Associates and gave every one an actual key to the Internet. It selected seven more folks to be backup keyholders which made it fourteen folks in total.
The physical keys unlock safety deposit boxes stashed round the world. Within those boxes are sensible keycards. place the seven smartcards along and that will form the “Master key.” The master is absolutely some code, a parole of types, which will access the ICANN database.
4 times a year since 2010 the 7 keyholders meet for the key ceremony wherever they generate a replacement master, i.e. a replacement parole.The security to be admitted to the ceremony is intense, Ball reports, and involves passing through a series of fastened doors mistreatment key codes and hand scanners, till coming into an area therefore secure that no electronic communications will escape it.
The cluster conducts the ritual, then each person files out of the room one by one, and then they all head to a restaurant and party.For instance, type 173.252.110.27 into your browser and you’ll be taken to the world’s best social network “Facebook”. But www.facebook.com is easier for people to remember. ICANN maps the numbers which is easier for computers to use with words which is easier for humans to use.
If somebody were to achieve management of ICANN’s info that person would rule the web. for example, the person might send folks to faux bank websites rather than real bank websites and hack in people’s bank account details and gain full access of all transactions which is dangerous.
On the opposite hand, if a catastrophe happened, the ICANN info may need to be remodeled. therefore ICANN came up with the way to try and do that while not entrusting an excessive amount of management to a specific person but instead it selected seven folks to be key holders Associates and gave every one an actual key to the Internet. It selected seven more folks to be backup keyholders which made it fourteen folks in total.
The physical keys unlock safety deposit boxes stashed round the world. Within those boxes are sensible keycards. place the seven smartcards along and that will form the “Master key.” The master is absolutely some code, a parole of types, which will access the ICANN database.
4 times a year since 2010 the 7 keyholders meet for the key ceremony wherever they generate a replacement master, i.e. a replacement parole.The security to be admitted to the ceremony is intense, Ball reports, and involves passing through a series of fastened doors mistreatment key codes and hand scanners, till coming into an area therefore secure that no electronic communications will escape it.
Is it not Mind Blowing ! Definitely it is !!!
Sunday, March 23, 2014
CryptoLocker: Deadliest threat ever to affect PCs
“CryptoLocker, a malicious ransomware, has emerged as a potent
threat to PCs around the globe.”
A malicious malware called CryptoLocker has become the scariest
threat to PC's around the world. A ransomware by its application and use,
CryptoLocker raked in around 5 million dollars in the last 4 months of 2013,
that earlier took nearly a year for cyber attackers to acquire.
Johannes B. Ullrich, chief research officer at the SANS
Institute stated that "A compromised personal computer for a botnet or
Distributed Denial of Service attack is worth about a buck to a byte
bandit." He added that cyber-criminals can easily make 100 dollars and
more with the ransomware.
Garth Bruen, a fellow with the Digital Citizens Alliance, a
consumer safety group focused on online crime, stated that the people selling
the software were the same people who infected the machine, which later came to
be known as ' scareware '.
What makes the malware different from other malicious software
is that it uses strong encryption. Files and documents on machines infected
with the Trojan are scrambled using AES 256-bit encryption. CryptoLocker holds
the victim's PC hostage till they pay a ransom amount.
Jarvis, of SecureWorks states that the CryptoLocker crew is
known for maintaining good customer relations. “They’re honoring people who do
pay the ransom. In most cases they’re sending the decryption keys back to the
computer once they receive payment successfully,” he explained. “We don’t know
what the percentage of people who successfully do that is, but we know it’s
part of their business model not to lie to people and not do it."
McAfee's latest report states that ransomware is becoming an increasing problem with
more number of incidents reported in the first half of 2013 than in all
previous periods combined. The 2013 Norton report
highlighted that India has emerged as the ransomware capital of Asia Pacific.
Thursday, March 6, 2014
Best Budget Smartphone : Xolo Play T1000
Review
PROS
Crisp
display and good viewing angles
Smooth
multitasking
Great
gaming performance
Decent
images in well-lit conditions
Good build
CONS
Camera performance is
bad in low-lit situations
Phone gets a bit hot
after heavy use
Older gen Android 4.1 Jelly Bean
MRP : B15899
Summary
If playing games on
the go is an absolute requirement and you are looking for a smartphone around
the Rs. 15,000 budget, then the Xolo Play T1000 is the go to device for you. If
gaming isn't your primary concern, you have a large library of budget phones
around the Rs. 15,000 price point to choose from including the Xolo Q1000,
Canvas HD, Zen Ultrafone 710HD to name a few.
Phones have come a long way since the dawn of the Nokia
1100. Nokia was the first to launch a dedicated gaming phone with the launch of
the Nokia N-GAGE. The phone was brilliant for gaming with a dedicated D-Pad and
textured buttons. I personally think its design was the best for a gaming
phone, better than the Sony Xperia Play, the PlayStation designed phone that
had two touchpads that worked as analogue sticks and were more gimmicky rather
than features which added utility.
Keeping the standard 4.7-inch form factor in
mind, the Xolo Play boasts of last year’s Tegra 3 chipset, and is
being marketed as a gaming smartphone.
At a Glance
Android 4.1 Jelly
Bean, 4.7-inch display and a quad-core processor are the first things that you
will notice about the device. Here is a quick look at the specifications of the
smartphone when compared to the other offerings in its price range.
So, apart from the Tegra 3 processor combined with the older
generation Android OS, the rest of the specifications of the Xolo Play are at
par with the competition.
Design
One thing that we have really appreciated
about Xolo smartphones in the past is that despite being budget smartphones,
they are extremely well built. The Xolo Play follows suit in this direction.
The face of the device has a 4.7-inch display with a 1280x720p resolution. The
glass on the face of the smartphone is edge to edge. There are three capacitive
buttons below the display.
The rear of the Xolo
Play has a rubberized matte finish that adds to the grip of the device and
gives it’s a nice smooth feel. The rear panel of the smartphone clamps around
the borders of the device so the rubberized finish spans the border as well.
In terms of
connectivity option, we have the microUSB port and the headphones jack on the
top of the smartphone and the power button and the volume rocker on the right.
Overall the design of
the Xolo Play picks up from the tried and tested and is something that we
appreciate.
UI and Preloaded Apps
The UI of the Xolo Play T1000 is stock Android
and that is a good thing. The only downside is that the device runs on Android
4.1 Jelly Bean, which is a bit old. The smartphone also has its own custom ROM.
The keyboard is stock Android and you also get the stock browser for browsing
the Internet.
Coming to the
preloaded apps, you have the Tegra Zone app on the Xolo Play T1000, which gives
you access to a large library of games. You also have a Xolo Power app that is
good for managing the battery life and apps on the smartphone. The app gives
you the ability to setup a synch frequency, night mode, low battery mode and
more. You also get access to Xolo Secure app, which gives you the ability to
back up your personal data to the cloud.
Overall, the Xolo Play
has a stock Android UI that we really like. The interface is simple and the
preloaded apps too are something we appreciate.
Please Note:
You can’t transfer apps from the built-in
storage to the SD card like you would traditionally do on an Android
smartphone. Here, you can go to settings->storage and choose the SD card as
your primary storage.
Performance
The biggest competitors to the Xolo
Play are the budget quad-core smartphones that are powered by the MediaTek
MT6589 chipset. Here is a quick look at the benchmark scores to see how the
Xolo Play performs in front of the competition.
As you can see from
the above benchmark scores, the Xolo Play scores at par with the competition.
In the 3D Mark Icestorm Extreme and the SmartBench Productivity benchmark however,
it scores relatively high.
Coming to the other
performance aspects of the smartphone, the interface is really smooth and so is
the touchscreen. Navigating apps, playing games, browsing the Internet, the
interacting with interface on the Xolo Play’s display was great. The screen
size and form factor is very Nexus 4 like, which we liked.
The keyboard is stock
Android and is well laid-out. The device is comfortable to type on too. Playing
games, watching videos or navigating the browser, the navigation experience on
the Xolo Play is good.
The 4.7-inch display
has a 1280x720 pixel resolution giving it 318ppi pixel density. The IPS panel
has really good viewing angles and the text images; games all look crisp on the
smartphone.
AVI and MP4 files ran
smoothly on the Xolo Play and the video from the MKV files ran but the audio
wasn’t recognised. Navigating the timeline of the videos, changing orientation,
all was smooth on the native player without any hiccups.
Coming to the camera
performance of the Xolo Play T1000, in low-lit conditions, the performance is
bad. In well-lit conditions, there are points where the detail is good where
the text is large. Where the text in focus is small, there is loss of detail.
Since it’s raining in Delhi, the outdoor weather is quite gloomy. We clicked
images of the streets; plants and more and the result was really good. Enlarge
the image to 100% and you still have quite some details retained and that is a
very good thing.
In terms of its battery life, the Xolo Play has enough juice to get through the day with average use. In our continuous video playback test, where the device is set to full brightness and full volume, the Xolo Play lasted for six and a half hours and that is really good. You can get good battery life from the smartphone with effective power management tools.
In terms of its battery life, the Xolo Play has enough juice to get through the day with average use. In our continuous video playback test, where the device is set to full brightness and full volume, the Xolo Play lasted for six and a half hours and that is really good. You can get good battery life from the smartphone with effective power management tools.
Gaming Performance
Since the device is
marketed as a gaming device, we decided to push the Xolo Play and play a LOT of
games on it. We played some Dead Space, Into the Dead, Real Racing 3, Conduit
HD, Dead Trigger and more. We are happy to say that not only did the games run
smoothly, but at they are graphical great performers on the smartphone as well.
The graphics of the game were sharper and textures were smoother than we have
seen on any other budget Rs. 15,000 smartphone. Also, unlike the MediaTek
MT6589 chipset based competition, the Xolo Play can play Real Racing 3.
While gaming for a
long duration, the smartphone did heat up. Even though the Xolo Play runs on
last generation’s Tegra 3 chipset, it still outperforms the current-generation
MediaTek-powered smartphones available in the market.
Bottom Line
If playing games on
the go is an absolute requirement and you are looking for a smartphone around
the Rs. 15,000 budget, then the Xolo Play T1000 is the go to device for you.
Its gaming performance is better than the MediaTek powered smartphones
available and its overall performance as a smartphone is good as well. It has a
simple yet sturdy design and a comfortable UI. If gaming isn’t your primary
concern, you have a large library of budget phones around the 15k price point
to choose from including the Xolo Q1000, Canvas A116 HD, Zen
Ultrafone 710HD to name a few.
Specifications
Basic Information
|
|
Manufacturer
|
Lava
|
Model
|
XOLO Play T1000
|
Launch Date (Global)
|
2013-07-15
|
Operating System
|
Android OS
|
OS Version
|
4.1
|
Type
|
Smartphone
|
Display
|
|
Screen Size (in inches)
|
4.7
|
Display Technology
|
HD IPS OGS Display
|
Screen Resolution (in pixels)
|
1196 x 720
|
Display Features
|
Multi Touch
|
Camera
|
|
Camera Features
|
Front Facing camera, Video Recording
|
Camera Megapixel
|
8
|
Front Camera Megapixel
|
2
|
Battery
|
|
Battery Capacity(mAh)
|
2000
|
Features
|
|
Sensors
|
GPS, Accelerometer
|
Keypad Type
|
Touch Screen Keypad
|
Connectivity
|
|
Wireless Connectivity
|
3G Internet, WiFi, Bluetooth
|
Interfaces
|
MicroUSB
|
Headphone Port
|
3.5mm
|
Technical Specification
|
|
CPU
|
Nvidia Tegra 3
|
CPU Speed
|
1.5 Ghz
|
Processor Cores
|
Quad
|
RAM
|
1 GB
|
GPU
|
ULP GeForce Graphics
|
Memory
|
|
Storage
|
8 GB
|
Removable Storage (Yes or No)
|
Y
|
Removable Storage (maximum)
|
32 GB
|
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